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Learn to use Unity's Timeline tool, a visual sequencing system for creating and controlling time-based events including animations, audio, signals, and gameplay sequences without hard-coding timing logic. This 17-minute video tutorial covers the Timeline window interface and demonstrates how to work with various track types including activation tracks for enabling/disabling objects, animation tracks for character and object animations, Cinemachine tracks for camera sequences, playables tracks for custom scripted behaviors, audio tracks for sound integration, control tracks for nested timelines, track groups for organization, signal tracks for triggering events, Alembic tracks for cached geometry sequences, and visual effect tracks for particle systems and VFX. Master the fundamentals of Unity's Timeline system through practical examples using warehouse HDRP assets, with detailed timestamps provided for easy navigation between different track types and features.
Syllabus
Introduction
Timeline Window
Activation track
Animation track
Cinemachine track
Playables track
Audio track
Control track
Track group
Signal track
Alembic track
Visual effect track
Taught by
Unity