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Learn to implement virtual purchases in Unity games using Unity Gaming Services, focusing on in-game transactions with virtual currencies like buying health potions with gold. This 13-minute tutorial serves as the eighth installment in Unity's comprehensive Gaming Services series, building upon previously established player data and economy systems. Discover the essential steps for configuring virtual purchase mechanics within your game's economy, enabling players to spend earned in-game resources on various items and upgrades. The tutorial provides practical implementation guidance for developers looking to monetize their games through virtual transactions while maintaining engaging gameplay loops. Access accompanying written tutorials, code scripts, and explore the advanced Gem Hunter Match – Cloud Edition demo project on GitHub to see these services integrated in a complete game environment.
Syllabus
Unity Gaming Services tutorial series, part 8: Virtual purchases
Taught by
Unity