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This tutorial uses a pre-made Mixamo character to build and simulate clothing in Blender. It covers mesh editing, cloth and collision settings, texturing, scene setup, and rendering the animation.
Syllabus
Intro
Adobe Mixamo
Import The FBX
Scale & Apply
T-Pose
Decimate Modifier
Clothing Mesh
Extrude The flares
Apply The Decimate
Add Cloth Sim
Add Collision
Image Texture
UV Editing
Cloth Settings
Cache
Stage
Camera
Lighting
Shader Nodes
Motion Blur
Render The Animation
Taught by
PIXXO 3D