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This tutorial demonstrates the complete Blender workflow for creating a mechanical walking creature, from modeling and rigging through animation, shading, lighting, and rendering.
Syllabus
What we'll be creating
Modeling a joint
Modeling the leg
Modeling the body
Modeling cable hooks
Making cables using curves
Assigning basic materials
Creating armature and IK rig
Attaching the leg to the rig
Tweaking the IK rig
Connecting the legs to the body
Animating the legs
Animating the body
Animating the ground
Shading and lighting setup
Making a vignette for the ground
Preview renders and post processing
Additional minor tweaks
Final result and cinematics
Taught by
Polyfjord