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This introductory tutorial demonstrates how to create cinematic lighting in Blender using one light source. It covers importing a mocap character, building a studio backdrop, setting up a camera, positioning the character, and shaping light and shadows.
Syllabus
I spent five days on this intro
Importing the mocap character
Creating the studio backdrop
Creating the camera
Character placement
Mindset 1: Illuminating the scene
Mindset 2: Placing the shadows
My favorite lighting setup
But what did we do correctly?
Lighting from outside vs. inside
Mysterious vs. revealed
Getting too excited about drawing
Recap
Final result
About Virtual Cinematography
Taught by
Polyfjord