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This course teaches lighting fundamentals in Blender, including inverse-square falloff, light quality, shadow density, light positioning, source and reflector properties, and three practical one-light setups for product renders.
Syllabus
- Intro
- Invert Square Law
- The Quality of the Light
- The Density of Shadows
- The Position of the Light
- The Purpose of the Light
- The Texture of the Light Source
- The Shape of the Light Source
- The Texture of the "Reflector"
- Lighting Setup 01-03
Taught by
Wenbo Zhao