TouchDesigner 3D Particles from 2D Textures with the Polygonize POP
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Learn to generate 3D particles from 2D textures using TouchDesigner's POP-based workflows in this 35-minute tutorial. Discover how to move beyond traditional 3D geometry generators by utilizing textures as particle sources through the Polygonize POP operator. Master techniques for creating complex TOP-based patterns animated with a single LFO CHOP, then build comprehensive POP networks that convert textures to 3D geometry, generate particles, and apply color attributes. Explore advanced particle manipulation methods while practicing essential POP skills in TouchDesigner's particle system environment.
Syllabus
TouchDesigner 3D Particles from 2D Textures (with the Polygonize POP)
Taught by
The Interactive & Immersive HQ