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Explore the design processes used by Hi-Rez Studios to create levels for Paladins, a team-based FPS, in this 2018 GDC Level Design Workshop talk. Discover how Andrew Yoder and his team developed maps that cater to both casual and competitive players since the game's beta closure. Gain insights into the challenges and strategies involved in crafting multiplayer levels that balance accessibility and competitive depth. Learn valuable techniques for designing engaging and versatile game environments that appeal to a wide range of players in the first-person shooter genre.
Syllabus
The Holy Grail of Multiplayer Level Design: Casual and Competitive Maps
Taught by
GDC