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This course demonstrates how to prepare and sample texture data in a game engine, create and validate a texture shader, and test texture creation and loading.
Syllabus
Intro
What are Game Engines
What are Textures
Preparing the area
Sampling the texture
Creating the texture shader
Visualizing the data
Validation
Textures
Creating textures
Loading textures
Testing textures
Compile
Shader
Sampler
Testing
Outro
Taught by
The Cherno