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Learn how to create a dynamic map of tiles in this game engine development tutorial. Explore techniques for map creation, including zooming, setting map dimensions, and adding various terrain types like water and dirt. Discover the process of creating and texturing tiles, implementing map height and offset, and testing the final result. Gain insights into advanced concepts such as texture mapping and flipping for enhanced visual effects in your game engine project.
Syllabus
Intro
Making the map
Zooming in
Map creation
Map width
Adding water and dirt
Creating tiles
Textures
Map Height
Map Hive
S Texture Map
Offset Map
Testing
Flipping
Taught by
The Cherno