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This beginner tutorial explains the main texture maps used in 3D texturing, including color, roughness, displacement, bump, normal, opacity, metallic, and mesh maps. It compares their purposes and use cases within a PBR workflow.
Syllabus
Albedo/Color -
Roughness/Glossiness -
Displacement -
Bump -
Normal -
Opacity -
Metallic -
Vector Displacement -
Cavity -
Ambient Occlusion -
Curvature -
Thickness -
Position -
ID -
Taught by
FlippedNormals