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Learn advanced 2D animation techniques in Unity with a focus on Sprite Rigging workflows. Explore essential tools and components that streamline the creation process for 2D characters and environments. Dive into topics such as Sprite Editor usage, Unity importing, Inspector functionality, Bone Reparenting, Geometry manipulation, Weight Painting, and Sprite Skins. Gain insights from Unity Technologies expert Rus Scammell as he demonstrates how to establish an efficient iteration loop for bringing 2D creations to life. Perfect for animators and game developers looking to enhance their skills in 2D character animation within the Unity engine.
Syllabus
Intro
History
Sprite Editor
Importing into Unity
Inspectors
Bone Reparent
Geometry
Edit Geometry
Generate Geometry
Unified workflow
Weight painter
Painting
Smoothing
Visibility
Filtering
Sprite Skins
Taught by
Unity