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Overview
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This course examines Hazel’s new shader system and pipeline, covering Vulkan integration, uniform buffers, GLSL changes, SPIR-V, and the related code.
Syllabus
Intro and series discussion
Viewing specific commits
Shader system and Vulkan
Uniform buffers
Additional GLSL changes
SPIR-V
The new shader pipeline
Code overview
Next time and Outro
Taught by
The Cherno