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Spine 2D Tutorial - Tracer Overwatch Rig and Animation

Armanimation via YouTube

Overview

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Learn the complete workflow of creating a 2D game character animation using Spine 2D software through a comprehensive tutorial featuring Tracer from Overwatch. Master the entire pipeline from initial asset preparation in Photoshop to final integration in Unity game engine. Discover professional rigging techniques including inverse kinematics (IK) setup with knee controllers for realistic character movement. Practice creating essential game animations including idle breathing cycles, walk and run locomotion, combat attacks, high kicks, dashing movements, and aerial shooting sequences. Enhance your animations with visual effects and special effects to achieve polished, game-ready results. Explore advanced animation principles while working with a popular character design, gaining hands-on experience with industry-standard 2D skeletal animation tools and techniques used in modern game development.

Syllabus

Spine 2D Tutorial: Tracer (Overwatch) #1: Preparing in Photoshop
Spine 2D Tutorial: Tracer (Overwatch) #2: Rig Explained
Spine 2D Tutorial: Tracer(Overwatch) #3: Idle animation
Spine 2D: Tracer(Overwatch) #4: IK with Knee controller
Spine 2D: Tracer(Overwatch) #5: Animating Walk Cycle
Spine 2D: Tracer(Overwatch) #6: High Kick
Spine 2D: Tracer(Overwatch) #7: Dashing Animation
Spine 2D: Tracer(Overwatch) #8: Shooting while Jumping
Spine 2D: Tracer(Overwatch) #9: Integrating into Unity | Walking | Ground Constraints

Taught by

Armanimation

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