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Explore physically-based rendering techniques in this 36-minute development log video for the Sparky Engine. Learn about loading and converting cube maps, creating materials, implementing specular mapping, and working with normals. Gain insights into the engine development process and advanced rendering concepts as demonstrated by The Cherno.
Syllabus
Intro
Wheres the code
Loading Cube Maps
Converting Cube Maps
Creating Materials
Specular Mapping
Materials
Normals
Outro
Taught by
The Cherno