SH2 Programming - Sprite Movement on the Sega Saturn - Lesson S1
ChibiAkumas via YouTube
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Learn to create a minimal Sega Saturn program that displays and controls a movable bitmap sprite using assembly language programming. Build a functional BIN file that runs on Saturn emulators, implementing basic sprite rendering and joypad input handling for character movement. Master the fundamentals of SH2 processor programming while working with Saturn hardware specifications, including memory management, sprite display systems, and controller input processing. Gain hands-on experience with low-level Saturn development through practical coding exercises that demonstrate essential game programming concepts on this classic 32-bit console system.
Syllabus
SH2 Lesson S1 - Sprite movement on the Saturn
Taught by
ChibiAkumas