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This course demonstrates a hand-sculpted workflow for adding pores, wrinkles, blemishes, asymmetry, and other skin-surface irregularities to realistic 3D character models in ZBrush. It also covers exporting the resulting detail as displacement and normal maps.
Syllabus
Intro
Reference
Default Brushes
HD Geometry
Using Surface Noise
Breaking up the Surface
Morph Target
Fine Lines
Detailing the Nose
Sculpting the Lips
Asymmetry
Skillshare
Exporting
Outro
Taught by
J Hill