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Explore the process of building a retro computer using embedded Rust in this RustConf 2019 talk by Jonathan Pallant. Discover how to recreate the simplicity of classic computers like the C64 and Apple II using a Cortex-M development board. Learn about generating VGA without a video chip, rendering text without a bitmap framebuffer, decoding PS/2 keyboard signals, and implementing SD card support, audio output, real-time clock, MIDI, and parallel printer functionality. Follow Pallant's journey as he pushes the limits of 256 KiB Flash and 32 KiB SRAM, leveraging Rust to create reusable and testable components. Gain insights into embedded Rust development, analog and VGA video, timing, memory layout, and PCB design, culminating in a live demo of the Monotron project.
Syllabus
Intro
Embedded Rust
What do you need
The Commodore 64
The challenge
Analog video
VGA video
Timing
Memory Layout
PCB
Demo
Taught by
Rust