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Running a New First-Person Shooter on AWS Graviton3 and Unreal Engine

Unreal Engine via YouTube

Overview

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Watch this recorded session from Unreal Fest Seattle 2024 where Empty Vessel demonstrates how they achieved exceptional development velocity for their first-person shooter using a custom Unreal Engine build pipeline on AWS serverless technology. Dive into how the studio leveraged AWS Graviton3, Lambda functions, EventBridge, and DynamoDB for seamless build orchestration while ensuring reliability through Raft consensus. Discover practical ways to use cloud technology to improve game development workflows, increasing iteration time and efficiency. Learn how combining AWS services with Unreal Engine can transform development processes for modern first-person shooters.

Syllabus

Running a New First-Person Shooter on AWS Graviton3 and Unreal Engine | Unreal Fest 2024

Taught by

Unreal Engine

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