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Learn how to implement a rollback system for online multiplayer games in this conference talk from CppCon 2024. Explore the challenges of handling delayed data packets in multiplayer game development and discover how the rollback technique creates the illusion of real-time gameplay by extrapolating input through game simulation. Master key implementation requirements including deterministic game simulation updates, efficient game state copying, and proper separation of game state from graphics. Led by Elias Farhan, head of Games Programming at SAE Institute Genève and founder of RGB Games Programming Conference, gain practical insights into building robust networking solutions for multiplayer games using C++.
Syllabus
Rollback System in C++ for Online Multiplayer Games - Elias Farhan - CppCon 2024
Taught by
CppCon