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C++ Data Structures That Make Video Games Go Round

CppCon via YouTube

Overview

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Explore a conference talk from CppCon 2024 where Criterion Engine team Software Engineer Al-Afiq Yeong delves into specialized data structures essential for video game development. Learn about the unique 10% of cases where standard library structures like std::vector aren't sufficient, and discover custom data structures specifically designed for complex video game systems. Gain insights into the requirements and constraints of various gaming systems, understanding how these specialized data structures enable real-time data storage, transfer, and processing in modern video games. Drawing from his experience in the Frostbite engine team, Yeong shares practical approaches to efficient memory management and performance optimization in game development.

Syllabus

C++ Data Structures That Make Video Games Go Round - Al-Afiq Yeong - CppCon 2024

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