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Learn advanced techniques for optimizing multithreaded data building in game development through this conference talk from CppCon. Explore the critical differences between game code and data building code operations, understand their impact on processing performance, and discover how to effectively use profilers to identify performance bottlenecks. Drawing from AAA game development experience, master practical techniques for improving parallel data processing system performance that can be applied beyond gaming to any task-based parallel data processing system. Gain insights from speaker Dominik Grabiec's extensive background in game engine technology and his work on major titles like Cyberpunk 2077, while learning how to enhance the efficiency of resource-intensive data build systems.
Syllabus
C++ Game Development - Techniques to Optimise Multithreaded Data Building - Dominik Grabiec - CppCon
Taught by
CppCon