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MIT Sloan: Lead AI Adoption Across Your Organization — Not Just Pilot It
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Explore a recorded conference session from Unreal Fest Seattle 2024 that delves into Riot Games' strategic adoption of Unreal Engine as their primary game development platform. Discover how the studio has constructed a shared AAA development ecosystem, implementing game-agnostic technologies, infrastructure, and processes that enable multiple development teams to leverage common solutions for cross-game challenges. Learn about building advanced technologies around Unreal Engine for AAA game development, with specific insights into Riot's implementation of UE tools like Robomerge and Trace. Gain valuable knowledge about deploying shared Unreal Engine ecosystems across multiple projects, making this session particularly relevant for developers managing multiple game development teams.
Syllabus
Riot’s Multi-Game Unreal-Based Development Ecosystem | Unreal Fest 2024
Taught by
Unreal Engine