Particle Systems in TouchDesigner Inspired by Refik Anadol - Part 2
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Overview
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Explore advanced particle system techniques in TouchDesigner inspired by Refik Anadol's generative artworks in this 30-minute tutorial. Build upon the foundation established in part one by delving into parameter extraction from particle SOPs and applying these to create stunning effects for instanced geometry. Learn to fine-tune your render with post-effects, including depth of field using the depth TOP. Master particle instancing setup, coloration, attribute adjustment, opacity modification, particle scaling, and instance coloring. Discover how to enhance depth perception, add blur, and perfect vignette effects to elevate your immersive installations and new media art projects.
Syllabus
- Particle instancing setup and coloration
- Adjusting Attributes
- Modifying Particle Opacity
- Scaling the Particles
- Adding Color to Instances
- Adjusting Depth and Adding Blur
- Adding Depth to the Image
- Tweaking the Vignette Effect
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ