Foamy Waves with NVIDIA Flex in TouchDesigner - Tutorial
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Overview
Syllabus
- Introduction to Nvidia Flex Simulation
- Creating a Bounding Box
- Point Transform and Scaling
- Setting up the Material and Rendering Pipeline
- Adding Diffuse Particles
- Applying Color and Opacity to Particles
- Adding Force to the Particle Simulation
- Adjusting Parameters
- Adjusting Buoyancy and Drag
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ