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Explore the intricate open world pipeline of 'Marvel's Spider-Man' in this GDC 2019 conference talk. Delve into Insomniac Games' David Santiago's detailed explanation of how each procedural system was meticulously designed to support iterations and dependencies in crafting the game's virtual Manhattan. Gain valuable insights into the innovative techniques used to create a sprawling, immersive cityscape that serves as the perfect playground for the web-slinging superhero. Learn about the challenges faced and solutions implemented in bringing this iconic urban environment to life, offering a behind-the-scenes look at the game development process for one of the most acclaimed open-world titles in recent years.
Syllabus
Procedurally Crafting Manhattan for Marvel's Spider-Man
Taught by
GDC