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Explore game development in Unreal Editor for Fortnite (UEFN) through this 31-minute conference talk from Unreal Fest Orlando 2025. Discover the flexibility and scalability of the Scene Graph system for game design and learn how to leverage components creatively while building custom components using Verse programming language. Follow along as the presentation demonstrates applying game design principles with Scene Graph and Verse to construct a team obstacle course game from the ground up. Master the process of creating simple platform prefabs for character jumping mechanics, implementing custom Verse components to animate moving platforms, and rapidly iterating to develop dynamic obstacles that scale, spin, slide, and explode. Gain practical insights into UEFN's capabilities for creating engaging interactive experiences within the Fortnite ecosystem.
Syllabus
Powering Up Your Projects With Scene Graph and Verse | Unreal Fest Orlando 2025
Taught by
Unreal Engine