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PBR for Photogrammetry - Marso with RealityScan for Realistic Materials

Unreal Engine via YouTube

Overview

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Discover an innovative workflow combining RealityScan with M-XR's Marso technology to create impressive and realistic physically based rendering (PBR) assets in this 30-minute conference talk from Unreal Fest Stockholm 2025. Watch as Epic Games collaborates with M-XR to demonstrate how photogrammetry techniques can be enhanced with advanced material creation processes. Learn how to leverage RealityScan's photogrammetry capabilities alongside Marso's specialized technology to generate high-quality PBR materials that bring photoscanned objects to life with realistic lighting, textures, and surface properties. Explore the technical workflow that bridges the gap between real-world object capture and game-ready asset creation, making photogrammetry more accessible and effective for developers working in Unreal Engine. Gain insights into the latest developments in photogrammetry technology and understand how these tools can streamline your 3D asset creation pipeline for games, virtual production, and interactive experiences.

Syllabus

PBR for Photogrammetry: Marso with RealityScan for Realistic Materials | Unreal Fest Stockholm 2025

Taught by

Unreal Engine

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