Obscure Techniques for Better Development Experience in Unreal Engine - Unreal Fest 2024
Unreal Engine via YouTube
Overview
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Discover advanced and obscure techniques for content creation in Unreal Engine in this 46-minute conference talk from Unreal Fest 2024. Learn practical tools for handling Lumen and non-Lumen lighting coherency, create a versatile multi-layer Landscape material, and explore shader techniques for developing visually appealing and flexible landscape materials. Delve into topics such as Skylight Fade Volume, Foliage Mask Layers, Master Materials, and Local Volumetric Fog. Gain insights on optimizing development workflows, addressing landscape issues, and working with third-party assets. Explore future efforts in game optimization, including manual and automatic PSO caching, and VSSM invalidation optimization. This talk is ideal for technical content designers seeking to enhance their development experience and optimize game performance.
Syllabus
Introduction
Overview
Skylight Fade Volume
Landscape Material System
Foliage Mask Layers
Landscape Issues
Third Party Assets
Big Ambitions
Master Materials
Duplicate Assets
Future Efforts
Manual PSO Cache
Automatic PSO Cache
How it works
Future work
Local volumetric fog
VSSM Invalidation Optimization
Taught by
Unreal Engine