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Obscure Techniques for Better Development Experience in Unreal Engine - Unreal Fest 2024
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- 1 Introduction
- 2 Overview
- 3 Skylight Fade Volume
- 4 Landscape Material System
- 5 Foliage Mask Layers
- 6 Landscape Issues
- 7 Third Party Assets
- 8 Big Ambitions
- 9 Master Materials
- 10 Duplicate Assets
- 11 Future Efforts
- 12 Manual PSO Cache
- 13 Automatic PSO Cache
- 14 How it works
- 15 Future work
- 16 Local volumetric fog
- 17 VSSM Invalidation Optimization