Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming

USENIX via YouTube

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
Explore a comprehensive research presentation examining the critical issue of interactive latency in mobile cloud gaming platforms. Delve into groundbreaking findings from collaborative research with a commercial MCG platform that reveals how even under optimal network conditions, current platforms suffer from excessive interactive delays of 112-403 milliseconds between user input and display response. Discover how researchers identified VSync synchronization primitives in Android graphics pipelines as a primary culprit, with up to five VSync events creating bottlenecks that serialize complex graphics processing across client and cloud systems. Learn about the innovative LoopTailor solution, an end-to-end VSync regulator that decouples game rendering from lengthy cloud-side graphics pipelines and coordinates cloud game rendering directly with clients, achieving a remarkable 34% reduction in interactive latency to consistently maintain sub-100ms response times. Gain insights into the methodology behind the first in-depth analysis of cloud gaming interactive latency, understand the technical challenges of delivering high-quality gaming experiences to budget mobile devices, and examine how network latency jitters contribute to significant fluctuations in user experience quality.

Syllabus

NSDI '25 - Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming

Taught by

USENIX

Reviews

Start your review of Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.