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Explore how wireless/wireline convergence revolutionizes cloud gaming and cloud VR in this technical presentation from CableLabs. Discover the potential of a unified API endpoint based on 3GPP, ETSI MEC, and Camara standards that enables application deployment on service provider edge computing platforms. Learn how this convergence eliminates the need for high-end gaming hardware by leveraging edge computing capabilities, while allowing service providers to prioritize traffic and reduce latency for optimal gaming performance. Understand the role of border network gateways (BNG) in managing diverse access networks from a centralized point, and how developers can utilize a single API endpoint to launch applications with comprehensive quality of service monitoring across multiple networks, offering advantages over traditional public cloud solutions that lack network visibility.
Syllabus
Improved Cloud Gaming with Edge Compute - Randy Levensalor, CableLabs
Taught by
LF Networking