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Watch a comprehensive timelapse video showcasing the process of creating a game character for Noara, from retopology to shaded final product. Follow along as the artist demonstrates techniques in Blender and Substance Painter over the course of 2 hours and 19 minutes. Gain insights into the workflow for retopology, UV mapping, and texturing. Learn valuable tips and tricks for efficient character creation in the game development pipeline. Explore advanced techniques for achieving professional-quality results in 3D modeling and texturing.
Syllabus
NOARA CRABE - Retopology, UVs, texturing full timelapse. blender and Substance painter
Taught by
Pierrick Picaut