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Learn about Blender's modifier system in this 11-minute tutorial that introduces non-destructive modeling techniques as an alternative to destructive Edit Mode operations. Explore four essential modifiers including Bevel for adding rounded edges, Array for duplicating objects in patterns, Subdivision Surface for smoothing geometry, and Mirror for creating symmetrical models. Understand how the order of modifiers in the modifier stack affects the final result and discover how modifiers allow you to adjust operations at any point in your workflow without permanently altering your base geometry. Master the fundamentals of non-destructive modeling that will enhance your efficiency and flexibility when creating 3D models in Blender 4.5.
Syllabus
Modifiers in Blender - BLENDER 4.5 BASICS (part 14)
Taught by
CG Cookie