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Modeling a Logo in Blender - Refining Topology and Subdivision - Part 2

CG Cookie via YouTube

Overview

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Learn to refine mesh topology and prepare models for subdivision in this 14-minute Blender tutorial that continues the logo modeling workflow from Part 1. Focus on improving edge flow, tightening shapes, and making structural adjustments that dramatically enhance smoothness, sharpness, and overall visual quality when subdividing your mesh. Discover how small topology changes can significantly impact the final result and understand the iterative refinement process essential to professional 3D modeling workflows. Master techniques for creating cleaner subdivision surfaces while maintaining the integrity of your logo design through strategic topology planning and adjustment methods.

Syllabus

Modeling a Logo in Blender (Part 2) | Refining Topology & Subdivision

Taught by

CG Cookie

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