Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop - Part 3
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Learn to model and texture a realistic abandoned water tower using 3ds Max and Photoshop in this detailed tutorial. Begin by creating a proxy model in 3ds Max, blocking out the tower structure with simple geometry. Progress to adding resolution and detail, employing poly modeling techniques and paint deformation tools to achieve an aged, weathered appearance. Explore tips for organizing and unwrapping UVs, and exporting the model from 3ds Max. Utilize xNormal to bake an ambient occlusion map, then transition to Photoshop to craft diffuse, bump, and specular maps. Finally, set up a three-point lighting system, assemble shaders, and produce a final render of your abandoned water tower model.
Syllabus
Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop - Day 1c
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