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Dive into the third part of an extensive video tutorial series on modeling a detailed high-poly RPG launcher and rocket using 3ds Max. Learn Chris Tate's in-depth process, exploring a wide range of modeling tools and techniques including edit poly and spline modeling tools. Master the use of subdivision, understand the workflow for various objects, and discover when and how to implement support edges. Gain insights on final mesh clean-up, problem-solving techniques, and maintaining proper topology when cutting holes into subdivided surfaces while preserving a quad-based mesh. This 31-minute segment is part of a comprehensive 10-hour series, offering an immersive learning experience for 3D modeling enthusiasts.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.5
Taught by
Envato Tuts+