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Dive into the second part of day two in this extensive video tutorial series on modeling a high-poly RPG rocket launcher and rocket using 3ds Max. Learn advanced modeling techniques, including edit poly and spline modeling tools, while focusing on subdivision workflows. Explore the creation of various objects, understand the importance of support edges, and master proper topology for cutting holes in subdivided surfaces. Gain insights into mesh clean-up, problem-solving, and maintaining a quad-based mesh structure. Perfect for 3D artists looking to enhance their high-poly modeling skills in 3ds Max.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.2
Taught by
Envato Tuts+