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This course reviews the structure and implementation of a Minecraft clone, discussing class organization, singleton use, mathematics, ray casting, code clarity, vertex packing, and shaders.
Syllabus
- What we're looking at today
- Playing the game
- Project structure and initial thoughts
- Local static singleton
- How to organize a class my style
- The math
- Ray casting and how I would change it
- Designing code structure
- Other notes
- Some weirdness and how to write clear code
- Vertex packing and shaders
Taught by
The Cherno