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Learn how to create a new C++ project within the Hazel game engine framework. Explore the process of setting up a project using Premake, understand the sandbox environment, and dive into refactoring techniques for the Hazel engine. Gain insights into developing a custom editor and finalizing your game engine project. Follow along with the provided code repository and join the developer community for additional support and resources.
Syllabus
Intro
Premake
Sandbox
Hazel
Refactoring
Hazel Editor
Finishing up
Outro
Taught by
The Cherno