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Learn how to create dynamic lightning arcs using Geometry Nodes in Blender 3.1. Master techniques for distributing points, instancing, endpoint snapping, and applying proximity noise. Explore methods for moving points, disconnecting arcs, scaling floating arcs, and fixing normals. Dive into advanced topics like distortion, controlling arc quantity, adding flickering effects, adjusting thickness, and applying materials. Follow along with this comprehensive tutorial to enhance your 3D modeling skills and create stunning lightning effects in Blender.
Syllabus
- Intro and Summary
- Scene Setup
- Distribute Points and Instancing
- Endpoint Snapping
- Proximity Noise
- Moving Points
- Arc Disconnecting
- Scaling Floating Arcs
- Fixing Normals
- Sketchfab
- Distortion
- Distorting Floating Arcs
- Quantity
- Flickering
- Thickness
- Material
- Outro
Taught by
Joey Carlino