Master AI and Machine Learning: From Neural Networks to Applications
Learn Backend Development Part-Time, Online
Overview
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This course demonstrates a workflow for applying Scan Store identities and textures to MetaHuman characters in Unreal Engine. It covers mesh-to-MetaHuman conversion, wrinkle maps, rig setup, shader adjustments, and cinematic lighting.
Syllabus
Intro
Getting Started
Select your Identity
Unreal engine setup
Mesh to Metahuman
Metahuman creator
Import Metahuman to Unreal
Setup basic lighting
Setup Scan Store textures
Wrinkle Maps
Setup Rig
Shader tweaking
Cinematic Camera and additional lighting
Swapping textures
Outro
Taught by
3D Scan Store