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YouTube

Level Up Your Metahumans with Scan Store Identities and Textures

3D Scan Store via YouTube

Overview

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This course demonstrates a workflow for applying Scan Store identities and textures to MetaHuman characters in Unreal Engine. It covers mesh-to-MetaHuman conversion, wrinkle maps, rig setup, shader adjustments, and cinematic lighting.

Syllabus

Intro
Getting Started
Select your Identity
Unreal engine setup
Mesh to Metahuman
Metahuman creator
Import Metahuman to Unreal
Setup basic lighting
Setup Scan Store textures
Wrinkle Maps
Setup Rig
Shader tweaking
Cinematic Camera and additional lighting
Swapping textures
Outro

Taught by

3D Scan Store

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