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Explore the platform-specific code for quickly drawing tiles to the screen on the Spectrum Next in this 10-minute video lesson. Learn about initializing Layer 2 and implementing the Mintile routine for efficient tile and sprite handling. Dive into practical examples, including an XFlip demonstration, to enhance your multiplatform software development skills. Access the corresponding text lesson and source code on the ChibiAkumas website for a comprehensive learning experience. Discover additional resources, including books on various assembly languages and CPU architectures, to further expand your knowledge in game development and low-level programming.
Syllabus
Introduction
Initializing Layer 2
Mintile Example
XFlip Example
Taught by
ChibiAkumas