Control Design in Game Development - Lecture 5
Association for Computing Machinery (ACM) via YouTube
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Explore the intricacies of player-game communication through input mechanisms in this 23-minute lecture from the Association for Computing Machinery (ACM). Delve into various input methods, including direct physical controller interaction and virtual interface navigation. Apply design principles such as consistency, logical control mapping, and appropriate action constraints to create successful control schemes. Examine the unique challenges presented by different control paradigms, particularly in first- and third-person games. Gain valuable insights on designing input schemes for multiple platforms and learn how to incorporate creative control designs that surprise players while maintaining their comfort and expectations. Based on Chapter 5 (Control Freaks) of The Game Designer's Playbook, this lecture provides essential knowledge for game designers seeking to enhance player experience through effective control design.
Syllabus
Lecture 5: Control Design
Taught by
ACM SIGCHI