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MIT OpenCourseWare

Game Design - Clients for Assignment 3 Visit - Lecture 30

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Overview

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Explore the intersection of game design and psychiatric training in this lecture where Dr. Cezar Cimpeanu and Dr. James Cartreine present the third team assignment challenge: designing a simulation for psychiatry residents to practice interacting with agitated patients. Learn about the real-world problem of patient aggression in psychiatric settings and discover research-based approaches to effective conflict resolution. Examine the specific challenges faced by psychiatric residents when dealing with violent or agitated patients, and understand how simulation-based training can provide a safe environment for developing crucial de-escalation skills. Gain insights into the clinical context that will inform your game design decisions, including assessment tools for situational aggression, violence prevention strategies, and the psychological factors that contribute to patient agitation. Review relevant research literature on violence and mental illness, resident safety, and evidence-based approaches to managing psychiatric emergencies. Understand the educational objectives that your simulation must address, including proper assessment techniques, communication strategies, and safety protocols that are essential for psychiatric practice.

Syllabus

Lecture 30: Clients for Assignment 3 Visit

Taught by

MIT OpenCourseWare

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