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Explore the journey of integrating Python as a scripting language for the Godot game engine in this EuroPython 2017 conference talk. Dive into Godot's internal architecture, including its interpreter, garbage collector, dynamic typing, and introspection capabilities. Learn about the various approaches attempted to bind Python to Godot, such as using MicroPython, PyBind11, and CFFI. Gain insights into the challenges and benefits of each method, and understand how Python can enhance the functionality of this open-source, multi-platform 2D and 3D game engine. Discover the potential for Godot to become a viable alternative to Unity and GameMaker, supported by its growing community and inclusion in the Software Freedom Conservancy project.
Syllabus
Leblond Emmanuel - Bringing Python to Godot game engine
Taught by
EuroPython Conference