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Explore the potential of Python in game development through this 48-minute panel discussion from EuroPython 2017. Delve into the state-of-the-art approaches for creating full-featured, commercial games using Python, comparing 2D and 3D alternatives such as pygame, OpenGL, Unreal Engine 4, and Godot Engine. Discover the benefits of Python in gaming contexts, including integration with 3D modeling software, asset pipeline scripting, and GIS data integration. Examine whether Python can evolve beyond its role in plugins and scripts to become the primary language for game development projects. Learn about various Python modules, OpenGL bindings, task automation, data importing and visualization, high-level scripting, Unity Python integration, Vulkan API, Stackless Python, graphics, code transportation, and the advantages of using Python in game creation.
Syllabus
Introduction
Python modules
OpenGL bindings
Automating tasks
Importing data
Data visualization
Highlevel scripting
Unity Python
OpenGL
Vulkan API
Triple A Studios
Stackless Python
Graphics
Code Transportation
Why use Python
Taught by
EuroPython Conference