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Overview
Syllabus
Learn Z80 Assembly - With ChibiAkumas! - Lesson 1
Learn Z80 Assembly with ChibiAkumas! Lesson Aku2 - Movements
Learn Z80 With Chibiakumas! Lesson Aku3 - Sprite Basics with my AkuSprite Editor!
Lesson Aku3 Part II - The Return!
Learn Z80 Assembly with ChibiAkuams... Lesson Aku4 - The Star Array!
Learn Z80 Assembly with ChibiAkumas! Lesson 5 - The Object Array
Learn Z80 Assembly with ChibiAkumas... Lesson Aku6 - Settings Data
Learn Z80 Assembly with ChibiAkumas! - Lesson Aku7 - The Event Stream Basics!
Lesson Aku8 - The Event Stream Code - Part 1
Lesson Aku9 - The Event Stream Code - Part 2
Learn Z80 Assembly with ChibiAkumas: Lesson Aku10 - The Event Stream Code - Part 3
Learn Z80 assembly with ChibiAkumas - Lesson Aku11 - Player Driver
Learn Z80 Assembly With ChibiAkumas: Lesson Aku12 - Player Driver Part 2
Learn Z80 with ChibiAkumas: Lesson Aku13 - Player UI
Lesson Aku14 - Background Drawing on the CPC/Speccy - Part 1
Learn Z80 With Chibiakumas Lesson Aku17 - Tile Draw MSX
Lesson Aku15 - Background Drawing on the CPC/Speccy - Part 2: QuadSprite and SolidFill
Solid fill & Gradient on the MSX - Learn Z80 with ChibiAkumas Lesson Aku18
Learn Assembly with ChibiAkumas Lesson Aku16 - Gradient Draw
Learn Z80 Assembly With ChibiAkumas - Lesson Aku20 Level Init and Loop
Learn Z80 ASM with Chibiakuams Lesson Aku19 - Gradient fill on the MSX2 + V9990 (V9K)
Z80 RLE Bitmaps with Akusprite for CPC,Spectrum,MSX and Sam Coupe - Learn Z80 with ChibiAkumas Aku21
ChibiAkumas RLE decodeer (CPC,MSX,SAM,ZX,ENT) - Learn Z80 With ChibiAkumas Lesson Aku22
Lesson Aku24 - A Compiled Sprite Source code for the Amstrad CPC and ZX Spectrum
Z80 SpeedTile software Tilemap Engine (Basic Tilemap) - Lesson M14
SpeedTile software Tilemap Engine - (Z80 SuperTile map) Lesson M15
SpeedTile software Tilemap Engine (3/3) - (Software Sprites & Sprite Clipping) - Z80 ASM Lesson M16
Taught by
ChibiAkumas