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Learn to Model Inside Unreal Engine 5 - Modeling Tools Overview

UNF Games via YouTube

Overview

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This course provides an overview of Unreal Engine 5’s Modeling Tools for creating and modifying meshes directly in the editor. It covers primitives, mesh and voxel operations, sculpting, deformation, materials, UVs, baking, and collision volumes.

Syllabus

Start
Initial setup activating the plugin
Shapes tab: Easiest way to create shapes
Create tab: Other ways to create primitives
Duplicate tool
Append Tool
PolyModel and TriModel Tab
Creating a Pilar
Plane Cut Tool
Hole Fill Tool
Poly Cut Tool
Subdivision Tool
Sculpting inside Unreal Engine
Deform tab
Creating a cave-like wall with the displacement tool
Example of the usage of modeling tools in a level
Transform tools
Mesh Operations tab
Voxel Operations tab
Attributes tab
Changing the material of an asset
UVs Tab
Baking objects in Unreal
Final words —

Taught by

UNF Games

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