Overview
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A panel of art directors and lead artists discusses how game artists can strengthen their portfolios for studio hiring, with real-world examples of common pitfalls, sample selection, and ways to stand out.
Syllabus
Intro
Common Portfolio Mistakes
Most Memorable Portfolios
How Many Samples
Work in Progress
Outside generalist vs specialist
AI in a portfolio
Networking
Vertical Slices
Different Portfolios
Making Your Portfolio Special
Taught by
GDC